![]() It seems that Take-Two only pays attention to the underbelly of modding when it harms their intellectual property. Whilst this is a great way to encourage future developers, GTA Online suffers unfair modding practices that break the game for regular players. Rockstar/Take-Two recently made headlines with GTA Online, paying a modder $10,000 for improving load times. Savvy players could use auto-aim, spawn walls and more or less ruin the experience for other players. ![]() Call of Duty: Modern Warfare 1 and 2 both suffered massive dents in their online experiences during their original releases. The clear divide in modding communities is altering gameplay to gain a competitive advantage in multiplayer games. From modding’s origins in European demo scenes to Steam Workshop allowing talented enthusiasts to sell their work to players, is the practice safe and legal overall? Big publishers and developers such as Bethesda have embraced their modding communities for Skyrim and Fallout by making an official storefront on all formats for them, an industry first for consoles. Game modification has gained incredible momentum over the last ten years.
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